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2014 - 2015 CHAMPIONS CUP SERIES
DANCE JUDGING & SCORING CRITERIA

Judging Panels

Champions Cup Series judges will be selected from around the country and must attend a judging clinic prior to each competition to insure fairness and honest evaluation of each and every routine. No affiliated judges will be used.


All competitions will use a four (4) judge panel.  One (1) Head Judge and three (3) Assistant Judges.


ALL SCORES ARE FINAL. ALL JUDGES' DECISIONS ARE FINAL.

Ranking scores for both Classic and Championships competitions are determined by totaling all judges scores.


Championships 

Final team scores from both rounds of competition will be averaged to determine the final ranking for awards. The 1st place team in each division will be determined by the highest average score.


Level Champions

A Level Champion team trophy will be presented to one squad from each level with the highest total score from adding all judges scores together. This is a different score from the Ranking score. Championships competition Level Champion will be the added total of all judges' scores from both rounds of competition.


Tie Breaking

In the event of a tie at a Classics competition, the tie will be broken by:

  1. The team with the highest difficulty bonus points awarded
  2. The team with the highest individual assistant judge's score
  3. If still ties, both teams will share the placement and receive appropriate awards

For Championships competition - In the event of a tie after two days of competition, the tie will be broken by:

  1. The team with the highest day one score
  2. The team with the highest difficulty bonus points awarded
  3. The team with the highest individual assistant judge's score
  4. If still ties, both teams will share the placement and receive appropriate awards


Neutral Deductions

All neutral deductions will be taken from the base score at the sole discretion of the Head Judge. The following is a list of neutral infractions that would warrant a deduction.

* MINOR BALANCE ERRORS .05 to 3.0 Minor balance errors resulting in the lack of execution of a skill or creating a timing error. Touching hands without bearing weight, misplaced foot or hand or incomplete twisting skills. Any slight infraction created from balance or skill not performed correctly.
* FALL OR DROP 5.0 Any fall or drop causing weight bearing of any body part not in correlation to the routine or skills being performed.
* OUT OF BOUNDS 5.0 Any team member stepping off the competition floor or touching any body part outside of the competition area. Props are also included. Stepping on or touching the red border will not constitute a deduction.
* THESE DEDUCTIONS WILL BE TAKEN BY ASSISTANT JUDGES AT NATIONAL LEVEL COMPETITIONS AND ABOVE
SAFETY Up to 10.0 Obvious lack of safety training or misuse of rules.
ABUSE OF WARM-UP TIME 5.0 Abusing the time alloted for team warm-ups. Failing to leave the warm-up area when time is up or instructed by competition staff.
OVERTIME 10.0 Exceeding the maximum overall routine time by more than 10 seconds
TEAM DRESS - OFFICIAL UNIFORM OR COSTUME 5.0 All teams must perform in official uniforms/costumes at all competitions. Each team member should be dressed in the same uniform/costume.
USE OF PROFANITY OR VULGAR MOVEMENTS 10.0 each Suggestive and/or vulgar movements or profanity of any kind
UNSPORTSMANLIKE CONDUCT 5.0 to 10.0 Any display of unsportsmanlike conduct from any team member, coach and/or parent will result in penalty. Severity to be determined by head judge. Multiple infractions will result in disqualification.
ROUTINE REQUIREMENTS Up to 10.0 Illegal use of props, building illegal stunts or pyramids or performing illegal jumps or tumbling not at the level of the designated division.
ROUTINE VIOLATION 5.0 to 10.0 Violation of any routine guideline as outlined in 2007-2008 Rules and Policies for the Champions Cup Series competitions.
WRONG DIVISION Disqualification Team registering in the wrong division.



Judging Criteria - Dance

* Half point (0.5) deductions allowed


Dance - Hip Hop, Pom
Difficulty 10
Group Execution/Synchronization 20*
Dance Technique 20
Choreography 15
Formations/Transitions 10
Crowd Appeal/Showmanship 15
Projection/Expression 10
TOTAL TEAM SCORE 100.0


Dance - Jazz
Difficulty 10
Group Execution/Synchronization 15*
Dance Technique 30
Choreography 20
Crowd Appeal/Showmanship 15
Projection/Expression 10
TOTAL TEAM SCORE 100.0


Dance - Kick
Difficulty 10
Group Execution/Synchronization 25*
Dance Technique 20
Choreography 20
Crowd Appeal/Showmanship 15
Projection/Expression 10
TOTAL TEAM SCORE 100.0


Dance - Break Dance
Difficulty 10
Execution and Technique 20*
Footwork - Up Rock/On the Bottom 20
Freeze/Pose 10
Power Moves 10
Transitions/Use of Floor 10
Creativity/Choreography 10
Perfection of Routine/Overall Impression/Crowd Appeal 10
TOTAL TEAM SCORE 100.0


Dance - Fusion Mix (must use minimum of 2 styles)
Difficulty 10
Dance Techniques 25
Group Execution/Synchronization 20*
Creativity/Choreography 15
Formations/Transitions 10
Crowd Appeal/Showmanship 10
Expression/Projection 10
TOTAL TEAM SCORE 100.0


Dance - Duet/Trio
Difficulty 20
Dance Technique/Execution 20
Synchronization/Timing 20
Creativity/Choreography 15
Crowd Appeal/Showmanship 15
Expression/Projection 10
TOTAL TEAM SCORE 100.0


Dance - Individual
Difficulty 20
Dance Technique/Execution 30
Creativity/Choreography 25
Crowd Appeal/Showmanship 15
Expression/Projection 10
TOTAL TEAM SCORE 100.0

Updated 7/1/12