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2007 - 2008 CHAMPIONS CUP SERIES
CHEERLEADING JUDGING and SCORING CRITERIA


Judging Panels

Champions Cup Series judges will be selected from around the country and must attend a judging clinic prior to each competition to insure fairness and honest evaluation of each and every routine. No affiliated judges will be used.

For Classic competitions - Each judging panel will consist of one (1) Head Judges and three (3) Assistant Judges. For Championships competitions - Each judging panel will consist of one (1) Head Judge and five (5) Assistant Judges.

Head Judge - will oversee the consistency of the judging panels throughout the competition, be responsible for deducting any neutral infractions incurred from the base score and adding any difficulty bonus awarded to determine the final team score.

Assistant Judges - will score each routine according to the level guidelines. Assistant judges' scores will be averaged to determine the team's base score.

ALL SCORES ARE FINAL. ALL JUDGES' DECISIONS ARE FINAL.

Championships - All Teams Compete Twice

At Championships (Nationals) competitions all teams will compete twice. Either on one day or on both Saturday and Sunday depending on the number of competitors. See Competition Order section of the Rules and Polices for determination of the second round competition order. Final team scores from both rounds of competition will be averaged to determine the final ranking for awards. The 1st place team in each division will be determined by the highest average score.


Level Champions

A Level Champion team trophy will be presented to one squad from each level with the highest total score from adding all judges scores together. Championships competition Level Champion will be the added total of all judges' scores from both days of competition.


Tie Breaking

In the event of a tie at a Classics competition, the tie will be broken by:

  1. The team with the highest difficulty bonus points awarded
  2. The team with the highest individual assistant judge's score
  3. If still ties, both teams will share the placement and receive appropriate awards

For Championships competition - In the event of a tie after two days of competition, the tie will be broken by:

  1. The team with the highest day one score
  2. The team with the highest difficulty bonus points awarded
  3. The team with the highest individual assistant judge's score
  4. If still ties, both teams will share the placement and receive appropriate awards

Determination of Final Score for Ranking

The final ranking score is determined by throwing out the high and low scores of the assistant judges' scores and averaging the remaining scores. The bonus points determined by the head judge are then added with any neutral deductions deducted from the final score. For two day competitions the scores from both rounds are averaged for the final ranking score.


Neutral Deductions

All neutral deductions will be taken from the base score at the sole discretion of the Head Judge. The following is a list of neutral infractions that would warrant a deduction.

* MINOR BALANCE ERRORS .05 to 3.0 Minor balance errors resulting in the lack of execution of a skill or creating a timing error. Touching hands on a tumbling skill without bearing weight, misplaced foot or hand on a stunt or pyramid, or incomplete twisting cradles. Any slight infraction created from balance or skill not be performed correctly.
* FALL OR DROP 5.0 Any fall or drop causing weight bearing of any body part not in correlation to the routine or skills being performed.
* OUT OF BOUNDS 5.0 Any team member stepping off the competition floor or touching any body part outside of the competition area. Props are also included. Stepping on or touching the red border will not constitute a deduction.
* THESE DEDUCTIONS WILL BE TAKEN BY EXECUTION JUDGES AT NATIONAL LEVEL COMPETITIONS AND ABOVE
SAFETY Up to 10.0 Obvious lack of safety training or misuse/no use of spotters
ABUSE OF WARM-UP TIME 5.0 Abusing the time alloted for team warm-ups. Failing to leave the warm-up area when time is up or instructed by competition staff.
OVERTIME 10.0 Exceeding the maximum overall routine time by more than 10 seconds.
TEAM DRESS - OFFICIAL UNIFORM OR COSTUME 5.0 All teams must perform in official uniforms/costumes at all competitions. Each team member should be dressed in the same uniform/costume.
USE OF PROFANITY OR VULGAR MOVEMENTS 10.0 each Suggestive and/or vulgar movements or profanity of any kind
ROUTINE REQUIREMENTS Up to 10.0 Illegal use of props, building illegal stunts or pyramids or performing illegal jumps or tumbling not at the level of the designated division.
UNSPORTSMANLIKE CONDUCT 5.0 to 10.0 Any display of unsportsmanlike conduct from any team member, coach and/or parent will result in penalty. Severity to be determined by head judge. Multiple infractions will result in disqualification.
ROUTINE VIOLATION 5.0 to 10.0 Violation of any routine guideline as outlined in 2005-2006 Rules and Policies for the Champions Cup Series competitions.
WRONG DIVISION Disqualification Team registering in the wrong division.


Judging Criteria - Cheer

* Half point (0.5) deductions allowed


Cheerleading - All Star Divisions and Special Olympics
Execution - Jumps/Tumbling/Partner Stunts/Pyramids/Basket Tosses 30*
Dance/Motions - Technique 10
Transitions/Formations/Use of Floor 10
Synchronization/Timing/Precision 10
Creativity/Choreography 10
Showmanship/Performance Value 10
Perfection of Routine/Overall Impression 10
BASE SCORE 90.0
DIFFICULTY BONUS 10
TOTAL TEAM SCORE 100.0


Cheerleading - School & Recreation Divisions
Execution - Jumps/Tumbling/Partner Stunts/Pyramids/Basket Tosses 30*
Dance/Motions - Technique 10
Transitions/Formations/Use of Floor 10
Synchronization/Timing/Precision 10
Creativity/Choreography 10
Crowd Appeal/Projection/Voice 10
Perfection of Routine/Overall Impression 10
BASE SCORE 90.0
DIFFICULTY BONUS 10
TOTAL TEAM SCORE 100.0


Cheerleading - Non-Mount Divisions
Execution - Jumps/Tumbling 20*
Dance Technique 10
Motions - Sharpness/Placement 10
Transitions/Formations/Use of Floor/Spacing 10
Synchronization/Timing/Precision/Sharpness 10
Creativity/Choreography 10
Crowd Appeal/Projection/Expression/Spirit 10
Perfection of Routine/Overall Impression 10
BASE SCORE 90.0
DIFFICULTY BONUS 10
TOTAL TEAM SCORE 100.0


Cheerleading - Partner Stunt and Group Stunt
Difficulty 15
Execution and Technique 30*
Variety of Stunts/Stability 10
Synchronization/Precision/Timing/Flow 10
Transitions 10
Creativity/Choreography 10
Showmanship/Crowd Appeal 5
Perfection of Routine/Overall Impression 10
TOTAL TEAM SCORE 100.0


Cheerleading - Duo/Trio
Difficulty/Execution/Technique - Jumps 10
Difficulty/Execution/Technique - Standing Tumbling 10
Difficulty/Execution/Technique - Running Tumbling 10
Motions 10
Dance 10
Voice 10
Transitions/Use of Floor 10
Synchronization/Timing 10
Creativity/Choreography 10
Showmanship/Crowd Appeal 5
Perfection of Routine/Overall Impression 5
TOTAL TEAM SCORE 100.0


Cheerleading - Individual
Difficulty/Execution/Technique - Jumps 15
Difficulty/Execution/Technique - Standing Tumbling 15
Difficulty/Execution/Technique - Running Tumbling 15
Motions 10
Dance 10
Voice 10
Use of Floor 5
Creativity/Choreography 10
Showmanship/Crowd Appeal 5
Perfection of Routine/Overall Impression 5
TOTAL TEAM SCORE 100.0


Cheerleading - Individual Non-Tumbling
Difficulty/Execution/Technique - Jumps 20
Motions 20
Dance 20
Voice 10
Use of Floor 5
Creativity/Choreography 10
Showmanship/Crowd Appeal 10
Perfection of Routine/Overall Impression 5
TOTAL TEAM SCORE 100.0

Updated 2/06/2007